October Update 1.1.0
SpookyCellar » Devlog
We listened to your feedback, and have added new gameplay features, as well as tweaks to the overall experience.
Version 1.1.0 Patch Notes
Gameplay
- Turning off flashlight will make you less visible to faces
- Now when being eaten the player faces their attacker
- Floor 4 (Originally Floor 2) has been redesigned to better reflect the key gathering lesson
- Rearranged Level order to better scale difficulty
- Added more landmarks to help players navigate levels
Visuals
- Faces now have floating effects
- Increased Default Gamma
- Added Stamina Bar
- Added blood to new death sequence
- Added Game Saved Message
Sound
- Added sound to fire barrels
- Lowered volume of main menu music
Bug Fixes
- Major performance issues regarding level geometry have been fixed
- Changed option names on graphics settings menu to better reflect what they change
- Removed broken graphics setting for object quantity from the menu
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SpookyCellar
Indie horror game inside a spooky cellar!
Status | Released |
Publisher | |
Author | Bros Before Giraffes |
Tags | First-Person, FPS, Horror, Spooky, Survival Horror, Unreal Engine |
Languages | English |
More posts
- SpookyCellar 1.0 is live!Feb 03, 2018
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